Object.create 方法

FROM http://dailyjs.com/2012/06/04/js101-object-create/
ECMAScript 5 introduced Object.create, which creates new objects based on a prototype object and an additional set of properties.

The main differences between B.prototype = new A(); and B.prototype = Object.create(A.prototype) are as follows:

The constructor, A isn’t called, so B remains uninitialised until instantiated
Object.create accepts a second argument that causes Object.create to behave as if Object.defineProperties was called
Using Object.create

Imagine that I want to represent a queue of things, much like an array but sufficiently different that a new object is desired. These Queue objects could inherit from Array like this:

function Queue() {
this.active = true;

Queue.prototype = Object.create(Array.prototype);

var q = new Queue();


console.log(‘queue:’, q);
// queue: { ’0′: 1, ’1′: 2, active: false, length: 2 }
Now we have array-like objects that we can customise with our own methods.

The Second Argument

According to the Annotated ECMAScript 5 Object.create documentation, passing a second argument behaves as if Object.defineProperties had been called. This method requires a bit of knowledge before it can be used – the properties have to be passed in the expected format.

In this example, Queue inherits from array and gets a property called activate at the same time:

Queue.prototype = Object.create(Array.prototype, {
activate: {
value: function() { this.active = true; }

deactivate: {
value: function() { this.active = false; }
Now calling q.activate() and q.deactivate() is possible. Notice that the second argument is in the form { propertyName: { value: function() {} } } – the value property is important and I haven’t arbitrarily picked it. These properties are known as property attributes.

Property attributes can be “named data” and “named attribute” properties. These additional flags can be applied to named data properties:

writable: Determines if the property is writable
enumerable: Should this property be included in for-in enumeration?
configurable: If false, attempts to delete or change the property’s attributes will fail
Although this is new to ECMAScript 5, it adds a much desired level of control to properties and their definition.

function Queue() {
this._active = false;

Queue.prototype = Object.create(Array.prototype, {
active: {
get: function() {
console.log(‘Queue.prototype.active get’);
return this._active;

set: function(value) {
console.log(‘Queue.prototype.active set’);
this._active = value;

var q = new Queue();

q.active = true;

console.log(‘queue:’, q);
In this example I’ve renamed active to _active, but it can still be accessed using q.active because I’ve defined an active property with a get and set method. Now it’s possible to track whenever this value is changed.

Calling Constructors

By using the Function.prototype.call or apply methods, it’s entirely possible to call another constructor even when using Object.create. For example:

function Shape2D() {
this.x = 0;
this.y = 0;

Shape2D.prototype = {
move: function(x, y) {
this.x += x;
this.y += y;

function Shape3D() {
this.z = 0;

Shape3D.prototype = Object.create(Shape2D.prototype);
Calling “Super” Methods

When inheriting, we sometimes need to replace a method with one more tailored to the child object. Last week I demonstrated how to call the parent’s original method using MyObject.prototype.method.apply(this, [arguments]). Another way to do this is with Object.getPrototypeOf.

Building on the previous example, let’s add a new move to Shape3D:

Shape3D.prototype.move = function(x, y, z) {
Object.getPrototypeOf(Object.getPrototypeOf(this)).move.call(this, x, y);
this.z += z;
Although in this example Object.getPrototypeOf seems unwieldy, it can be used in cases where we don’t actually know what the parent class was. It’s one of the techniques library authors use to create class-like implementations in JavaScript.


Annotated ECMAScript 5.1
Object.create MDN
defineProperty MDN

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